Mesa 5.0.2 has been released

Mesa 5.0.2 has been released. This is a stable, bug-fix release.

    Bug fixes:
    - fixed texgen problem causing texcoord's Q to be zero (stex3d)
    - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
    - GL_CURRENT_MATRIX_NV query was wrong
    - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
    - GL_LIST_MODE query wasn't correct
    - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
    - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
    - blended, wide lines didn't always work correctly (bug 711595)
    - glVertexAttrib4svNV w component was always 1
    - fixed bug in GL_IBM_rasterpos_clip (missing return)
    - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
    - a few Solaris compilation fixes
    - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
    - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
    - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
    - glFog() didn't clamp fog colors
    - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
      gl[Get]TexParameteri[v] functions
    - fixed invalid memory references in glTexGen functions (bug 781602)
    - integer-valued color arrays weren't handled correctly
    - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
    - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
    Changes:
    - build GLUT with -fexceptions so C++ apps propogate exceptions